Android Training

About Android Training

The goal of Android App Development Training course is to provide developers easy and complete understanding of the Android App Development with our Class Room Training. The Android Training course provides a series of sessions & Lab Assignments which introduce and explain Android features that are used to code, debug and deploy Mobile Applications


C Training Course Objective

- Upon completion of this course, attendees will be able to Understand Android platform architecture
- Design, develop, debug, and deploy Android applications
- Use Android SDK’s Emulator to test and debug applications
- Construct user interfaces with built-in views and layouts
- Define custom view and layout
- Develop SQLite Data base
- Secure Android applications
- Write multimedia Android applications
- Write location-based applications
- Interact with Serviers using Web services


Android Training Course Module

Introduction to Android
  • Overview of Android
  • java Editions and Comparison with Android
  • Android Apps - Design, Vendor, Beahvioral Classification
Android Architecture Overview
  • Android Architecture
  • Application Frameworks
  • Android Libraries
  • Android Runtime, Dalvik Virtual Machine
Setup of Android Development Environment
  • System Requirements
  • Java, Eclipse and Android SDK Installation
  • Android SDK & Tools
  • Android Virtual Devices & Device Definitions
Your Android Application
  • Android Application Design
  • Using PhotoShop for Graphic Designing
  • Android Application Wireframes (screens)
Your First Android Application
  • Creating Android Application
  • Creating Configurations
  • Testing the app : AVD, Active device
  • Android Project Structure
  • Android Manifest file
Publishing to the Play Store
  • Release process & Release build of Android Application
  • Signing the .apk file
  • Preparing the Store Listing page
  • Content Rating
  • Distributing the Application
  • Merchant Registration for Paid Applications
Activities
  • About XML – approach to design layouts
  • Views and Layouts
  • View properties
  • Linear Layout vs. Relative Layout vs. Frame Layout vs. Absolute Layout
  • Localization of UI
  • Best practices for targeting various form factors: phone, tablet, TV
  • Best practices when working designing Android UI
Android Testing
  • Creating a Test Project for Android project
  • Working with Test Packages
  • Writing test cases
Fragments
  • Designing fragments
  • Fragments lifecycle
  • Fragment management and integration
User Interfaces
  • Creating the Activity
  • XML versus Java UI
  • Selection Widgets, Using fonts
  • Common UI components
  • Handling UI events: a bit about listeners
Advanced UI
  • Adapters
  • Complex UI components
  • Menus and Dialogs
  • Tabbed Activities
  • Navigation Drawer
  • Animations
  • Create activity layouts programmatically
  • Testing and optimizing UI
Android Material Design
  • What is material ?
  • Material properties
  • Material Styling / Animations
  • Material Patterns
Resources
  • Overview of Android Resources
  • Creating Resources
  • Using Resources
  • Drawable Resources
  • Animation Resources
Broadcast Receivers
  • Broadcast receiver usage patterns: when and why to use them
  • Implementing a broadcast receiver
  • Registering a broadcast receiver via the manifest file
  • Registering a broadcast receiver programmatically
Background Services
  • Overview of Android services
  • Service lifecycle
  • Declaring a service
  • Registering a service
  • Starting and stopping a service
  • Threads and other concurrency considerations with services
  • Bound versus unbound services
  • Remote versus local services
Intents
  • Working with Intents
  • Explicit and implicit intents
  • Using Intents as messaging objects
  • Intents to start components expecting results
Storing and Retrieving Data
  • Storage Model selection criteria
  • Shared preferences
  • Internal Storage – Files
  • External Storage – SD Card
  • Testing the created files, tools
SQLite Database
  • Introducing SQLite
  • SQLiteOpenHelper and creating a database
  • Opening and closing a database
  • Working with cursors
  • Inserts, updates, and deletes
Native Content Providers
  • Content provider types
  • Searching for content
  • Adding, changing, and removing content
  • Native Android Content Providers
  • Accessing Contact Book, Calendar
Custom Content Providers
  • Custom Content Provider classes
  • Publishing content providers
Web Services
  • Understanding Web Services
  • Web Services Architecture
  • Building Server Side Architecture
  • Publishing Web Services
  • REST Based Web Services
  • Accessing Web Services
  • Integrating Web Services with Mobile Client
  • Overview of Networking
  • Checking the Network Status
  • Checking the Web Service Status
  • Working with HTTP to access the web services
Parsing, Parsers
  • Document Object Model (DOM)
  • Simle API for XML (SAX)
  • JavaScriipt Object Notation (JSON)
  • Parsingh XML and JSON
Locations Based Services
  • Using Location Manager, location Provider
  • GPS and Network based Tracking
  • Testing the application using KML Files
  • Simulation of the Locations on the active device
  • Location Listeners and Proximity Alerts
Integrating Google Maps
  • API Version 2 of Google Maps
  • User Interface - MapFragments
  • API Key Generation
  • Registrations in the Manifest File
  • Google Map, Camera Positions
  • Adding Markers, Circles, Polylines
  • Google Maps Directons API
Telephony
  • Telephony Background
  • Accessing Telephony Information
  • Monitoring Data Activity and Connectivity
  • Working with Messaging SMS
Multimedia in Android
  • Playing Audio and Videos
  • Recording Audio and Video
  • Customizing Camera & Capturing Photos
  • Voice Recognition
  • Text to Speech
Bluetooth
  • Controlliing Local Bluetooth Device
  • Discovering and bonding with Bluetooth deices
  • Managing Bluetooth Connections
  • Communicating with Bluetooth
Social Networking Integrations
  • Facebook Integration
Debugging and Testing Android Apps
  • Logcat
  • Debugger
  • Traceview
  • Hierarchy Viewer
  • Monkey Runner
  • UIAutomator

Fee Structure & Course Duration


-> Course :- Android Training Program

-> Registration Fee :- 1000/-

-> Course Fee (Included Registration) :- Rs.6500

-> Course Duration :

Regular Batch - Daily
- Time Duration : 60 Hours

Weekend Batches - Saturday and Sunday & Holidays
- Time Duration : 8 Weeks

Fast Track Course Training -(Daily 4+ Hours)
- Time Duration : 2 Weeks

Contact Person


Ms. Heena Fatima
Email :- heena.fatima@seedgroup.in
Contact No. :- +91-8795616444


Mr. Shishir Kant Singh
Email :- shishir@seedgroup.in
Contact No. :- +91-9984136644

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  • Training soft copies and study materials are providing at free cost.
  • High Emphasis on Project & Assignment.

Lucknow Address

Kanpur Address

  •   SEED Group, 117/171-B,Q-Block
         Sharda Nagar, Kanpur-208025
  •   +91-8960230006
  • kanpur@seedgroup.in

Rohtak Address

  •   SEED Group, SCF-21, Huda Complex
         Rohtak, Harayana-124001
  •   +91-9984136644
  • rohtak@seedgroup.in

Hisar Address

  • SEED Group, Salasar Complex, Bank Colony
         Hisar, Harayana-125005
  •   +91-9984136644
  • hisar@seedgroup.in